Saturday, March 21, 2009

The Fun of Fluke

Again, without giving any details on the game, there's something I wanted to discuss about what is going into it.

This being my first game (well, game that will see a public release, anyway), I'm the most green person on the team. However, I've always been good at breaking stuff -- finding exploits in games and using them to my advantage. It's funny how much exploits play a big part in making a game, and how much something that you think is fun, doesn't become fun until you try to break it, and that breaking is what turns into the actual mechanic.

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