Saturday, March 21, 2009

The Fun of Fluke

Again, without giving any details on the game, there's something I wanted to discuss about what is going into it.

This being my first game (well, game that will see a public release, anyway), I'm the most green person on the team. However, I've always been good at breaking stuff -- finding exploits in games and using them to my advantage. It's funny how much exploits play a big part in making a game, and how much something that you think is fun, doesn't become fun until you try to break it, and that breaking is what turns into the actual mechanic.

Thursday, January 22, 2009

I could tell you, but then I'd have to kill you

So today at work we made something super fun. It's a real shame I can't talk about it, but hopefully one day.

Basically this blog is here for future purposes. Once the first game is out, I'm going to start talking more in depth about the process that went into making it. It should be a blast.

I'm pretty bad at updating blogs, though, so it might take some time for me to get used to it.

Oh yeah, and on top of that, this is also a personal blog, where I can bitch about shit. Like the fact that NHL 09 just came in today, but my uncle's been on the TV's since I've been home. Agh, gotta get my own place!